Based in Grand Rapids, MI

Release date:
September 1, 2009

Steam (PC / Mac / Linux)
iTunes App Store
Google Play


Regular Price:



Canabalt is a one-button endless runner in which a well-dressed person attempts to outrun the destruction of their city via a series of carefully timed jumps. Platforms and obstacles are sequenced procedurally, so the game is different every time you play.


Canabalt was originally released as a Flash game in September 2009, and ported to iOS in October 2009. Canabalt directly inspired a number of well-known iOS games including Temple Run and Jetpack Joyride, and generally popularized the endless runner genre. In 2013 the MoMA inducted Canabalt into its permanent design collection.


  • Popularized the endless runner genre.
  • Deep controls featuring a single button.
  • Stunning color palette featuring 6 colors.
  • Updated with vocal remix by Mega Ran.
  • Updated with 8 alternate game modes including invisible buildings.


iOS Gameplay YouTube


download all screenshots & photos as .zip (165KB)


Awards & Recognition

  • "Inducted into the permanent collection at the MoMA." Museum of Modern Art, March 2, 2013
  • "Nominee, Best Web Game" The Webby Awards, 2010
  • "Best Flash Port" Mochi Awards, San Francisco, March 2010
  • "Nominee, Game of the Year 2009" Newgrounds, 2009
  • "Best Productivity Killer" Best App Ever Awards, December 2009

Selected Articles

  • "How Canabalt jumped from indie game jam to the Museum of Modern Art"
    - Craig Grannell, stuff.tv
  • "Indie iPhone Holiday Sale Raises Over $25k for Charity, 'Canabalt' Goes Open Source to Celebrate"
    - Eli Hodapp, Touch Arcade
  • "Canabalt, Osmos And Other Indie iPhone Games Discounted For Charity"
    - Eric Caoili, GameSetWatch
  • "Canabalt got a special two-player version from the game's creator and it will be showcased in the Winnitron."
    - Owen Good, Kotaku
  • "The pixel art graphics are great, the soundtrack is phenomenal, and short of the lack of an online leaderboard it's hard to find anything not to like about the game."
    - Eli Hodapp, Touch Arcade
  • "Canabalt's permanent entry in the Museum of Modern Art design collection."
    - Collection Entry, Museum of Modern Art
  • "Canabalt article on Wikipedia."
    - Canabalt article, Wikipedia

Request Press Copy

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Alternatively, you can always request a press copy by sending us a quick email.

Monetization Permission

Finji allows for the contents of Canabalt to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Canabalt is legally & explicitly allowed by Finji. This permission can be found in writing at http://finji.co/about/sheet.php?p=canabalt.

Original Soundtrack
Available for free from dbsoundworks.bandcamp.com.

About Finji

Reborn in 2014, Finji was originally founded by Adam and Rebekah Saltsman in 2006. Our mission is to make new games and create new opportunities. Finji's internal development teams build original games for mobile, desktop and console, in addition to 'publishing' games by other independent developers. We are based in Grand Rapids, Michigan, but collaborate with talented individuals from all over the place. We are passionate game makers who sometimes work odd hours, but we practice inclusive team policies that support good quality of life (no crunch), and provide significant revenue shares for all team members.

More information
More information on Finji, our logo & relevant media are available here.

Canabalt Credits

Adam Saltsman
Design, Finji

Danny Baranowsky
Music, Freelance

Android Support, Porting Partner

Rusty Moyher
Code, Freelance





presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks