Based in Grand Rapids, MI
September 17, 2015
PC / Mac
In PANORAMICAL, players manipulate the look, sound, and feel of more than a dozen mesmerizing landscapes in an immersive musical adventure through space and time. Turn peaceful mountains into thumping valleys into jazz solo forests into ominous caves, turn day into night, turn oceans into deserts into atmosphere and the soundscape transforms with you. Each of the 15 unique worlds consists of 18 different audio-visual dimensions under your control.
Fernando Ramallo is an argentine game designer and maker. He’s been an independent developer since 2010 and is always tinkering with abstract graphics, generative visuals and strange interactive installations. He is also a digital nomad and has worked on PANORAMICAL while in Argentina, Mexico, all over Europe, and in several areas of the US. He’s currently based in Portland.
David Kanaga is best known for his dynamic and procedural musical scores for island exploring Proteus and synaesthetic racing game Dyad.
PANORAMICAL started as a weird little experiment during a tired week after the Game Developers Conference in co-creator David Kanaga’s living room. Fernando and David made a few prototype games based around a small midi mixer board. They would scale 3D models using the little knobs and sliders, and the music would change at the same time. Even though the general setup was pretty crude, something about it was kind of magical.
They showed it publicly for the first time at the Indiecade 2012 Night Games event to great crowd response. Indie Fund showed interest in the experimental process of converting a site-specific installation into a widely available commercial product, so they started working on PANORAMICAL as a full time project. PANORAMICAL appeared in many games festivals, museums and events around the world over the last few years:
- Indiecade, October 2012, Los Angeles
- Gamecity UK, October 2012, Nottingham, UK
- The Prince Of Arcade, November 2012, Montreal, Canada
- VERSUS, November 2012, Rotterdam, The Netherlands
- Indiecade East, February 2013, New York
- PlayThings, Parsons New School of Design, February 2013, New York
- Indiecade Annex, March 2013, Austin TX
- SF MoMA, San Francisco, March 2013
- Wild rumpus + venus patrol, SF, March 2013
- Zen Arcade, NY, March 2013
- Indiecade Annex, April 2013, Austin TX
- ConnectFest, April 2013, Buenos Aires
- A MAZE Indie Connect 2013, nominated, April 2013, Berlin
- ANIFILM 04 International Festival of Animation, April 2013, Czech Republic
- Virgin Media Game Space, September 2013, London, UK
- MOD Festival, September 2013, Guadalajara, Mexico
- Fantastic Arcade, September 2013, Austin, TX
- Gamecity, October 2013, Nottingham, UK
- Art Gallery of Ontario (The Wild Rumpus), February 2014, Toronto, Canada
- North Door (JUEGOS RANCHEROS), March 2014, Austin, TX
- Permanent exhibit at the Game Science Center, Berlin, Germany
- Bit Bash, September 2014, Chicago, IL
- XOXO, September 2014, Portland, OR
- Bumbercade, September 2014, Seattle, WA
- Invisible Arcade, September 2014, Seattle, WA
- EMP Museum, September 2014, Seattle, WA
- Incubate Festival, October 2014, Tilburg, Netherlands
- Day Of The Devs, October 2014, San Francisco, CA
- Sapes (and other shapes), The Museum of Human Achievement, April 2015, Austin, TX
- Hovergarden, April 2015, Melbourne, Australia
- Richard Flanagan (Montreal) created FRACT, a synthesizer-inspired puzzle exploration game where the world is an instrument (and vice versa).
- Adam Drucker (Oakland) aka Doseone is a rapper, producer, poet, teacher, and the artist behind Anticon, Nevermen, and the soundtracks for Samurai Gunn, Heavy Bullets, and the upcoming Gang Beasts from Double Fine.
- Matt Divito (Boston) aka Mr Div is the motion graphics designer behind all those cool geometry gifs you saw on tumblr last week, and helped create promotional material for Daft Punk and No Man’s Sky.
- Tomohisa Kuramitsu aka Baiyon (Kyoto) is a DJ, painter, graphic designer, composer, and programmer, best known in the world of video games for his pioneering work on Pixeljunk Eden and Pixeljunk 4AM.
- George Buckenham (UK) aka v21 is sometimes forced to design games for things like computers and phones, but he is perhaps best known for his less conventional interfaces, including dance mats, pianos, and custard.
- Jukio Kallio (Helsinki) is the composer and DJ behind KOZILEK’s mask, and the creator of some of Dutch game studio Vlambeer’s best-loved soundtracks, including LUFTRAUSERS and Nuclear Throne.
- 15 unique environments, ranging from abstract to concrete, from meditative to explosive technicolor madness, and everything in between.
- Dynamic interactive music by David Kanaga, the award-winning musician behind Proteus and Dyad.
- Special collaborator environments produced by an international team of designers and musicians behind titles like FRACT, Pixeljunk Eden, Samurai Gunn, Nuclear Throne, and others.
- Capture pictures and videos and share your favourite moments from inside the game.
- Unique 18-dimensional analog controls: Every combination produces a new audiovisual space. Compatible with keyboard+mouse, gamepads and MIDI controllers.
What is Panoramical? YouTube
Logo & Icon
Awards & Recognition
- "Official Selection, XOXO" Portland, OR - 2014
- "Official Selection, Fantastic Arcade" Austin, TX - 2013
- "You don't simply play this game--you orchestrate an audiovisual performance."
- Kris Graft, gamasutra.com
- "PANORAMICAL nominated for three IGF 2016 categories, including Excellence in Visual Arts, Excellence in Audio, and the Nuovo award for innovation in independent games."
- , igf.com
- "A game that lets users customize various parameters of experience, resulting in something that resembles electronic lucid dreaming, or interactive hallucinogenic synesthesia."
- James Gurney, gurneyjourney.blogspot.com
- "...keeps pulling me back to play with it again and again."
- Derrick Sanskrit, gameological.com
- "Some call it a game. Others a tool. I call it a trip, a mental and perhaps spiritual journey through realms of sound and light."
- Mike Fahey, kotaku.com
- "You get stuck because the true objective is to linger. What I love about Panoramical is that the places it takes you to feel so fleeting, so unrecoverable. "
- Christian Donlan, eurogamer.net
- "Up to you whether you want peaceful dreamland or cacophonous thumping nightmareland, really. Or you can just explore and listen at your leisure. It is a difficult thing to describe in mere words."
- Alec Meer, rockpapershotgun.com
- "It's not an action game, simulator, point-and-click, FPS or any other traditional gaming genre -- but it is magical."
- Jessica Conditt, engadget.com
- "Panoramical will change the way you conceive of sound"
- Leigh Alexander, boingboing.net
- "Panoramical turns sound to magical color and back again"
- Dan Solberg, killscreendaily.com
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Check out SuperPunch's Panoramical feature at superpunch.net.
Panoramical on a 53' Shipping Container
Check out Michael Dewberry's live Panoramical performance at twitter.com.
Brendan's Sold-out Custom PODs on NOTCOT
Xiwi's original hardware featured at notcot.org.
Micro Trailers Youtube Playlist
Watch all 6 Panoramical micro trailers at youtube.com.
Panoramical POD Custom MIDI Controller
Only 50 of these original controllers will ever be produced. Learn more at xiwielectronics.com.
Reborn in 2014, Finji was originally founded by Adam and Rebekah Saltsman in 2006. Our mission is to make new games and create new opportunities. Finji's internal development teams build original games for mobile, desktop and console, in addition to 'publishing' games by other independent developers. We are based in Grand Rapids, Michigan, but collaborate with talented individuals from all over the place. We are passionate game makers who sometimes work odd hours, but we practice inclusive team policies that support good quality of life (no crunch), and provide significant revenue shares for all team members.
More information on Finji, our logo & relevant media are available here.
Designer, Programmer, and Lead Artist
Designer and Lead Composer