Reborn in 2014, Finji was originally founded by Adam and Rebekah Saltsman in 2006. Our mission is to make new games and create new opportunities. We are based in Grand Rapids, Michigan, but collaborate with talented individuals from all over the place. We are passionate game makers who sometimes work odd hours, but we practice inclusive team policies that support good quality of life (no crunch), and provide significant revenue shares for all team members.
Before relaunching Finji in 2014, Rebekah's career began in media relations before working as a technical writer and product manager in the photography software industry. She moved into games in 2008, managing the finances and porting partnerships for Semi Secret Software. Rebekah and her husband (Adam) have published several award-winning indie games including 'Canabalt', 'Hundreds', 'Feist', 'Panoramical', and 'Night in the Woods', and are currently hard at work on 'Overland' (2018) and Andrew Shouldice's 'Tunic' (2019). Rebekah is a co-designer on Overland and manages the console and storefront relationships and initiatives for all of Finji's internal and partner publishing projects. She is a writer, an avid distance runner, and mom to two chaotic boys.
Adam entered the game industry in 2006 as a freelance 3D modeler and released his first notable independent game, Canabalt, in 2009. Since then, Adam helped ship Cave Story+, Hundreds, FEZ, Night in the Woods, and some other games. His Flash game dev library Flixel remains a popular tool for both commercial and personal game releases. Adam serves as an advisor to Femicom Museum and the NYU Game Center Incubator, as well as helping organize GDC, Fantastic Arcade, Juegos Rancheros, the fridge, and the Duplo. He is currently working on a turn-based survival game called Overland.