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VERY excited to announce our latest collaboration and publishing effort: RUNAWAY TOAD, a new mobile game from the creators of Super Splatters and illustrator Nina Limarev! A bit of background story below… Once upon a time there was a swamp, a princess, and a toad. The swamp was a swamp, and it was full of swamp things. It was a good swamp. The princess was a princess. She lived in a tall castle next to the swamp, doing whatever things princesses do in castles. In her dreams she waited for the day her charming prince would rescue her. She was not unreasonable though, and was willing to meet her prince halfway. So she captured and kissed every toad she could find. Probably too many toads. But her mind was made up. Toad was a toad. It was a fateful, rainy day when Toad noticed rather suddenly that he was completely alone in the swamp. Toad could not hear the royal toad-catching blimp through the rain. Before Toad knew it, Toad was property of the princess. But Toad loved the swamp, and did not want to live in a castle, regardless of how tall it was (quite tall), or how many princesses lived there (one). Toad knew that life was full of compromises, and hated to disappoint anyone. But everyone knows that toads belong in swamps, and Toad was, as previously established, a toad. Toad considered the options, but deep down, Toad knew what had to be done. Toad waited patiently, and when the opportunity presented itself, Toad did the only thing that could be done: ESCAPE.

Canabalt on tvOS

If you have Canabalt on an iOS device already, it should be available by default on your new AppleTV! If you don’t already own it, you could pick up a copy and check out our super comfy custom control scheme for the AppleTV Remote!

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If you have Canabalt on an iOS device already, it should be available by default on your new AppleTV! If you don’t already own it, you could pick up a copy and check out our super comfy custom control scheme for the AppleTV Remote!

now hiring 3d character animator we are looking


NOW HIRING: 3D CHARACTER ANIMATOR We are looking for a 3D character animation contractor to join the Overland team for the next few months. We have about 40 human / dog animations and roughly the same number of weird monster animations to be completed over the next 4-5 months. We’re estimating it could be as much as 200 hours of work. That said, Overland is a turn-based game so we’re not expecting too many complicated blends. We’re especially interested in producing believable, subtle animations for the human characters. Our game is about simple, fragile people, not wizards or cartoon soldiers. We’re looking for someone experienced who can integrate into a Maya- and Unity3D-based workflow. We have a reasonable budget and can arrange to compensate hourly or by asset. Women and POC strongly encouraged to apply (Overland team is over 50% women). We may conduct a paid animation test but could skip that step if we find the right portfolio. You can find out more about our game studio Finji here. Local to Austin or Los Angeles would be pretty fun but not a strict requirement. We are used to remote collaborations and run Slack, Asana, Hangouts, etc. So distance is ok. If you are interested please email hello@finji.co, include the word “animation” in the subject line, and include a link to an online portfolio or demo reel in the message body. Thank you!

adamatomic rebranding


adamatomic:

‘rebranding’