3 New CorgiSpace Games
Available now!
CorgiJam Wrap Up Livestream
Talking game design and playing CorgiJam entries!
An Interview with CorgiSpace Dev Adam Saltsman
And how we made that wacky trailer
CorgiSpace is out now!
A fun collection of small games!
An Interview with Tunic Lead Dev Andrew Shouldice
Plus, a Usual June dev update about ghost effects!
we are very proud and humbled to share that

We are very proud and humbled to share that OVERLAND will be at the XOXO Arcade this year, alongside several other games and creators that continue to inspire us as a studio, including: DONUT COUNTY by our friend and genuinely good human Ben Esposito. TACOMA by Fullbright, best known for the devastatingly effective GONE HOME. GNOG by Fantastic Arcade alums KO-OP Mode. WATTAM, directed by my former collaborator Keita Takahashi, and friend/mentor Robin Hunicke’s studio Funomena. KEEP TALKING AND NOBODY EXPLODES, a procedural bomb-defusing VR game, aka one more thing I won’t have to make personally before I die, thank you Brian. CIBELE by Fullbright and NYU’s own Nina Freeman (interviewed here for Designer’s Notes) FIREWATCH, by our fake-nemesis Campo Santo, a kind of indie game supergroup, the likes of which we may never see again. BADBLOOD by NYU grad Winnie Song is a harrowing 1v1 same-screen game of lethal hide and seek that actually embraces the idea of screen cheating with a singular aesthetic. CIRCA INFINITY, yet another design by an NYU grad, is a perpetual dive into a demon-infested warp. Perfect level design (I don’t say this lightly!) BELOW by our Toronto friends and guiding studio light Capy is only the loneliest most beautiful thing ever And last, but not least, HYPER LIGHT DRIFTER. I think someone named Teddy worked on it. I hear he has beautiful hair. I kid, I kid, HLD is a gorgeous post-Souls action game with contributions from Samurai Gunn’s Beau Blythe and emerges from Glitch City, the same collective Ben Esposito calls home.
as the feist launch weekend wraps up we wanted to

As the FEIST launch weekend wraps up, we wanted to give a shout out to some of the nice writeups from around the internet: “At a time when the word ‘survival’ is bandied about frequently in relation to PC games, Feist offers a stranger, much rawer take on the concept.” “Feist is handmade like an Aston Martin or a bespoke suit, finely crafted like small-batch bourbon, imagined as art, loved as a child.” “The physics-based gameplay and enemy AI is what really sets Feist`s gameplay apart.”
“Feist is a great game that is both fast paced and challenging, while also being visually pleasing.” “If you’re interested in a game with fantastic art style and ambience, this short romp will leave you mesmerized.” FEIST is available now on Steam, GoG, Itch.io and the Humble Store.




