Wilmot Works It Out
Available now for PC and Mac!
Boy Are Our Arms Tired
Thanks for the fun, Gamescom and PAX West!
Wilmot's Warehouse is Now a Board Game!
A game about making up silly stories with your friends!
An Ode to Plushies
Our softest, most huggable, lovable friends.
Get TUNIC for Free on PS Plus!
Don't forget to check your manual.
Overland Patch Notes - Build 123
- no music in Windows lol ooooops. build machine has a corrupt file - repairing now!
Overland Patch Notes - Build 122
- fixed a couple of typos
- fixed a handful of animation and phase execution errors
- a few other last minute adjustments for round 2
Overland Patch Notes - Build 121
- made teleports a lot harder to see w/o throwables
- fixed a bug where the random seed on a bunch of our components was being set to the wrong value
- no more dogs on the introduction level sry!!
- fixed bug where characters climbing from one car to another always climb out thru passenger instead of best match
- fixed some weird animation code stuff
- fires won’t spread durign rainy weather anymore
- new death animations for long-legs and exploding!
- long-legs leaves a corpse behind (all monsters will do this soon!!)
- fixed a shield animation bug
- uff more animation fixes
- pickups won’t spawn inside teleports anymore
- fixed a bunch of weird audio stuff
- crash bug w exploding cars (acts like a soft-lock)
- dog age not calculated correctly?
- added dog names “fenton” and “bentley” (thanks youtube)
- monster corpses are flammable!
- beefed up infrastructure again
- dog portraits still messed up
- “helpful” ability has an animation attached now
- more community names + stories + better pronoun support
Overland Patch Notes - Build 119 + 120
- significant camera zoom bug
- 119’s broken blur zoom feature is fixed again for 120. yay hierarchies
- 120 - FIXED! teleports are being super unpredictable. fixing a bunch of other teleport-relatd stuff too!
- boatload of other weird gameplay bugs (in Asana, too many to list here :P ) - most related to verb caching i think
- fixed bug w camera position on introduction scene
- hot new teleport audio (thanks jocelyn!!)
- sometimes cahracters (dog only?) don’t appear in the portrait cam
- the woodlands (new game) shortcut is broken / weird
- luggage rack slots have a special icon now, and racks can hold two items, AND they actually work during save and load FINALLY
- fixed a vehicle campfire rotation issue on save / load
- more save + load bugs and misc rare crashes
- misc rare crashes
- there’s 1-ish weird teleport thing still
- added a bunch of tiny delays to environment changes like spreading fires, explosions, etc
- more futzing w the UI
- trust-locked active verbs like assist and shove actually trust-lock now
Overland Patch Notes - Build 118
- fixing blurry fullscreen behavior caused by b117 changes
- examine item animation won’t cancel out the pick up item animation anymore, and just won’t play if player is injured
- attack animation plays more fully now
- characters won’t play the hurt animation when they get healed
- fixed torch and molotov particles to sim in worldspace instead (leave trails and look cooooler)
- can’t revive characters in blocked cells anymore
- fixed a flare gun animation issue
- fixed a camera angle issue
- fuel cans only store up to 9 now
- no more jerry can upgrade
- new ramming fender model
- items spawn damaged sometimes
- radio has 2 hp now, hopefully makes more fun as bait
- van has 5 seats now (wwtttfff???)
- no more adding fuel while in-car
- fixed a bunch of things related to vehicle luggage racks
- vehicles can spawn w up to 2 upgrades now
- fixed another softlock
- more community backstory entries!
Overland Patch Notes - Build 117
- looks like 116 has some camera-related crash bugs, 117 might come out tonight instead…
- ok actually just changed the camera a bunch again and (gasp!!) removed the FOV / blur effect. direct hatemail to realaddress@isp.com
- added a camera zoom toggle option “trackpad” for whether to simulate acceleration on scroll wheel inputs
- try to re-add camera blur so not everybody gets mad
- new basic survivor jog animation, thanks yurika!
- fixed some movement animation infrastructure stuff
- added some new human names, a bunch of new dog names, and a bunch of new generative backstory couplets!
- fixed a thing in my crash reporter backend to auto-sync w the itchio build numbers
- added a new minor animation where characters sort of check out the item they just picked up
- some in-game animations and actions should shortcut out a bit faster on user input now
- for build 116: a bunch of minor camera changes that i think will add up to betterness