CorgiSpace is out now!
A fun collection of small games!
An Interview with Tunic Lead Dev Andrew Shouldice
Plus, a Usual June dev update about ghost effects!
Usual June October 2025 Dev Update
Designing Frankie
Tunic Design Works
A comprehensive design book and so much more!
Usual June September 2025 Dev Update
Meet our new Lead Writer and check out new creature concepts!
Overland Patch Notes - Build 123
- no music in Windows lol ooooops. build machine has a corrupt file - repairing now!
Overland Patch Notes - Build 122
- fixed a couple of typos
- fixed a handful of animation and phase execution errors
- a few other last minute adjustments for round 2
Overland Patch Notes - Build 121
- made teleports a lot harder to see w/o throwables
- fixed a bug where the random seed on a bunch of our components was being set to the wrong value
- no more dogs on the introduction level sry!!
- fixed bug where characters climbing from one car to another always climb out thru passenger instead of best match
- fixed some weird animation code stuff
- fires won’t spread durign rainy weather anymore
- new death animations for long-legs and exploding!
- long-legs leaves a corpse behind (all monsters will do this soon!!)
- fixed a shield animation bug
- uff more animation fixes
- pickups won’t spawn inside teleports anymore
- fixed a bunch of weird audio stuff
- crash bug w exploding cars (acts like a soft-lock)
- dog age not calculated correctly?
- added dog names “fenton” and “bentley” (thanks youtube)
- monster corpses are flammable!
- beefed up infrastructure again
- dog portraits still messed up
- “helpful” ability has an animation attached now
- more community names + stories + better pronoun support
Overland Patch Notes - Build 119 + 120
- significant camera zoom bug
- 119’s broken blur zoom feature is fixed again for 120. yay hierarchies
- 120 - FIXED! teleports are being super unpredictable. fixing a bunch of other teleport-relatd stuff too!
- boatload of other weird gameplay bugs (in Asana, too many to list here :P ) - most related to verb caching i think
- fixed bug w camera position on introduction scene
- hot new teleport audio (thanks jocelyn!!)
- sometimes cahracters (dog only?) don’t appear in the portrait cam
- the woodlands (new game) shortcut is broken / weird
- luggage rack slots have a special icon now, and racks can hold two items, AND they actually work during save and load FINALLY
- fixed a vehicle campfire rotation issue on save / load
- more save + load bugs and misc rare crashes
- misc rare crashes
- there’s 1-ish weird teleport thing still
- added a bunch of tiny delays to environment changes like spreading fires, explosions, etc
- more futzing w the UI
- trust-locked active verbs like assist and shove actually trust-lock now
Overland Patch Notes - Build 118
- fixing blurry fullscreen behavior caused by b117 changes
- examine item animation won’t cancel out the pick up item animation anymore, and just won’t play if player is injured
- attack animation plays more fully now
- characters won’t play the hurt animation when they get healed
- fixed torch and molotov particles to sim in worldspace instead (leave trails and look cooooler)
- can’t revive characters in blocked cells anymore
- fixed a flare gun animation issue
- fixed a camera angle issue
- fuel cans only store up to 9 now
- no more jerry can upgrade
- new ramming fender model
- items spawn damaged sometimes
- radio has 2 hp now, hopefully makes more fun as bait
- van has 5 seats now (wwtttfff???)
- no more adding fuel while in-car
- fixed a bunch of things related to vehicle luggage racks
- vehicles can spawn w up to 2 upgrades now
- fixed another softlock
- more community backstory entries!
Overland Patch Notes - Build 117
- looks like 116 has some camera-related crash bugs, 117 might come out tonight instead…
- ok actually just changed the camera a bunch again and (gasp!!) removed the FOV / blur effect. direct hatemail to realaddress@isp.com
- added a camera zoom toggle option “trackpad” for whether to simulate acceleration on scroll wheel inputs
- try to re-add camera blur so not everybody gets mad
- new basic survivor jog animation, thanks yurika!
- fixed some movement animation infrastructure stuff
- added some new human names, a bunch of new dog names, and a bunch of new generative backstory couplets!
- fixed a thing in my crash reporter backend to auto-sync w the itchio build numbers
- added a new minor animation where characters sort of check out the item they just picked up
- some in-game animations and actions should shortcut out a bit faster on user input now
- for build 116: a bunch of minor camera changes that i think will add up to betterness
