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Overland Patch Notes - Build 123

  • no music in Windows lol ooooops. build machine has a corrupt file - repairing now!

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Overland Patch Notes - Build 122

  • fixed a couple of typos
  • fixed a handful of animation and phase execution errors
  • a few other last minute adjustments for round 2

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Overland Patch Notes - Build 121

  • made teleports a lot harder to see w/o throwables
  • fixed a bug where the random seed on a bunch of our components was being set to the wrong value
  • no more dogs on the introduction level sry!!
  • fixed bug where characters climbing from one car to another always climb out thru passenger instead of best match
  • fixed some weird animation code stuff
  • fires won’t spread durign rainy weather anymore
  • new death animations for long-legs and exploding!
  • long-legs leaves a corpse behind (all monsters will do this soon!!)
  • fixed a shield animation bug
  • uff more animation fixes
  • pickups won’t spawn inside teleports anymore
  • fixed a bunch of weird audio stuff
  • crash bug w exploding cars (acts like a soft-lock)
  • dog age not calculated correctly?
  • added dog names “fenton” and “bentley” (thanks youtube)
  • monster corpses are flammable!
  • beefed up infrastructure again
  • dog portraits still messed up
  • “helpful” ability has an animation attached now
  • more community names + stories + better pronoun support

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Overland Patch Notes - Build 119 + 120

  • significant camera zoom bug
  • 119’s broken blur zoom feature is fixed again for 120. yay hierarchies
  • 120 - FIXED! teleports are being super unpredictable. fixing a bunch of other teleport-relatd stuff too!
  • boatload of other weird gameplay bugs (in Asana, too many to list here :P ) - most related to verb caching i think
  • fixed bug w camera position on introduction scene
  • hot new teleport audio (thanks jocelyn!!)
  • sometimes cahracters (dog only?) don’t appear in the portrait cam
  • the woodlands (new game) shortcut is broken / weird
  • luggage rack slots have a special icon now, and racks can hold two items, AND they actually work during save and load FINALLY
  • fixed a vehicle campfire rotation issue on save / load
  • more save + load bugs and misc rare crashes
  • misc rare crashes
  • there’s 1-ish weird teleport thing still
  • added a bunch of tiny delays to environment changes like spreading fires, explosions, etc
  • more futzing w the UI
  • trust-locked active verbs like assist and shove actually trust-lock now

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Overland Patch Notes - Build 118

  • fixing blurry fullscreen behavior caused by b117 changes
  • examine item animation won’t cancel out the pick up item animation anymore, and just won’t play if player is injured
  • attack animation plays more fully now
  • characters won’t play the hurt animation when they get healed
  • fixed torch and molotov particles to sim in worldspace instead (leave trails and look cooooler)
  • can’t revive characters in blocked cells anymore
  • fixed a flare gun animation issue
  • fixed a camera angle issue
  • fuel cans only store up to 9 now
  • no more jerry can upgrade
  • new ramming fender model
  • items spawn damaged sometimes
  • radio has 2 hp now, hopefully makes more fun as bait
  • van has 5 seats now (wwtttfff???)
  • no more adding fuel while in-car
  • fixed a bunch of things related to vehicle luggage racks
  • vehicles can spawn w up to 2 upgrades now
  • fixed another softlock
  • more community backstory entries!

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Overland Patch Notes - Build 117

  • looks like 116 has some camera-related crash bugs, 117 might come out tonight instead…
  • ok actually just changed the camera a bunch again and (gasp!!) removed the FOV / blur effect. direct hatemail to realaddress@isp.com
  • added a camera zoom toggle option “trackpad” for whether to simulate acceleration on scroll wheel inputs
  • try to re-add camera blur so not everybody gets mad
  • new basic survivor jog animation, thanks yurika!
  • fixed some movement animation infrastructure stuff
  • added some new human names, a bunch of new dog names, and a bunch of new generative backstory couplets!
  • fixed a thing in my crash reporter backend to auto-sync w the itchio build numbers
  • added a new minor animation where characters sort of check out the item they just picked up
  • some in-game animations and actions should shortcut out a bit faster on user input now
  • for build 116: a bunch of minor camera changes that i think will add up to betterness