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Wilmot Works It Out
Available now for PC and Mac!
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Boy Are Our Arms Tired
Thanks for the fun, Gamescom and PAX West!
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Wilmot's Warehouse is Now a Board Game!
A game about making up silly stories with your friends!
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An Ode to Plushies
Our softest, most huggable, lovable friends.
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Get TUNIC for Free on PS Plus!
Don't forget to check your manual.
Overland Patch Notes - Build 115
- SOUND EFFECTS DON’T WORK WHEN YOU LOAD A SAVED GAME
- ok fuck retina, building a display-agnostic fullscreen render-scaling setting into the options menu instead
- locked out some of the weird super low resolutions from the possible display list, 1024x768 and up only now
- screenshots save to a less stupid path now
- added some email / community / screenshots shortcut buttons to the title screen
- clarified begin / continue labels on the title screen (thanks itch.io community!)
- moving the begin/continue, drive, and end turn buttons to the middle
- option to flip the scroll wheel direction [defaults to flipped for windows]
- get option menu working in-game too
- did groundwork for making options menu available in-game
- walk-injured should actually work on the campfire screen now
- new walking animation for the campfire scenes
- fixed bug where players would campfire-idle in-level sometimes
- mixed soem stuff with character movement animations esp on campfire screens / leaving early / etc
- wtf car is backwards?? theory - a directional coroutine is completing after the vehicles direction is set at the campfire?
- on campfire screen some survivors are still visuals enabled = true even tho they didn’t get out of the car yet?
Overland Patch Notes - Build 114
- game crashes when you actually quit the game, but only on windows. wtf
- tweaked the quit dialogs to be a little more informative hopefully
- retina support [not actually fixed]
- AUDIO DAY: audio is getting muted really unpredictably. not sure whats up with that? something in AudioController i guess but
- AUDIO DAY: global volume slider! uses a 0-100 flipped RTPC probably add a pref key too (float?)
Overland Patch Notes - Build 113
- dog’s passenger-side vehicle enter + exit animation alignment
- addressed all non-save-load crashes that came in through crash reporter
- sometimes pink objects appear on one of the mountains levels because of an old terrain shader!
- SAVE+LOAD is PRETTY BAD esp w inventory items
- sounds like there are some quit / game over crashes still. having a hard time reproducing but maybe addressed by other fixes?
- sometimes car is missing on title screen continue scene? or is that in out of gas scenarios / no car scenarios? related to above glitch?
Overland Patch Notes - Build 112
- ‘S’ key takes 4K no-UI screenshots
- animation softlock on car entry - actually proper fixed now!!
- misc other animation fixes + repairs
- several new character animations!
- whole bunch of weird crash bugs that probably nobody but me is seeing
- some cell-occupation weirdness w shoved bugs it sounds like
- attacked an exploding guy in the mountains, died, and when it switched players everything locked up?
- action points and Energetic trait are having some issues apparently?
- thought i fixed some weird crap with footsteps but NOPE
- speech bubbles disappear too fast
- doublecheck dog animations, sometimes dog like grows too weird big haha, esp at campfire?
- have dogs favor the passenger side of the car
- characters holding shields WEIRD HELLA INCORRECT sometimes
- new walk animation (which isn’t quiiite right) and new death animations (which are awesome)
Overland Patch Notes - Build 111
- app won’t run on Macs - players have to redownload or install through itch.io/app, it’s a weird chmod/permissions issue
- siphoning gas while inside a car is a p major problem haha
- placeholder animation for turning radio on / off is deranged
- game over / quit game shooouuullldd be more stable now
- improved crash reporting (invisible to players but VERY HELPFUL FOR ME)