This was my first GDC Next (neé GDC Online (neé GDC Austin)) and by some twist of fate also the last GDC Next ever (my bad??). This was also in some weird ways a kind of layover on the way to France (more on that tomorrow) but it was a treat to share a panel with my friends Rami and Zach and try to dig down into the different ways we approach marketing for indie games. Getting to spend an afternoon with Greg Rice and fellow Michigander Zac Gorman didn’t hurt nothin’ either!

A panel on grassroots marketing for indies at the last-ever GDC Next. Adam Robezzoli from LA GameSpace (we made Alphabet with Keita Takahashi for them!) was kind enough to host me while I was there, and I got a lot of work on my new prototype (more on that tomorrow too) done in his living room. We wrapped things up with some late night Spelunky with Beau:

I was reminded that night of just how generous a game Spelunky is, how rich and full of discovery despite the retro trappings. As a kind of … gift, of sorts, from a game maker to their audience, I find it so inspiring!