Feist coming to Steam July 23

Bekah and I are both immensely excited to announce that award-winning survival-platformer FEIST is joining Night in the Woods and Panoramical as the newest member of the Finji family. You can find it on Steam and other stores on July 23rd, 2015. But first, a little backstory: In 2008, Swiss indies Adrian Stutz and Florian Faller (now Bits & Beasts) started building a playground for testing game mechanics, visual styles and to overcome the limitations of existing digital tools and frameworks. Even though they built something to satisfy their own curiosity, awards from Unity and later the IGF made it clear their efforts were striking a chord. They called this game Feist. Subsequently, the team got buried under jobs and other design projects, and the independent, self-funded development of Feist ground to a near halt. For several years, Feist grew slowly but steadily, relegated to nights and weekends. Gradually, through sheer force of love, the game grew larger and much more detailed, though it still retained a wild and chaotic landscape. Somehow shaping a coherent game of that anarchy, particularly without ruining its playful origins, would be a huge challenge. In 2013, encouraged by weekly emails asking for Feist’s release, and a series of exhibitions and awards, Adrian and Florian set out to rebuild and reshape the prototype into a full game. They founded Bits & Beasts, a small game development company in Zurich, Switzerland, and began the next and final stage of development: finishing and releasing Feist. Which brings us pretty much to today!