• 6-ish new wild card scenarios
  • camera zoom goes out a bit farhter now, helps work around UI things that we have to fix later
  • click directly on most objects to interact with their “Default” action
  • adjusted “ap usage preview” flickering to be more noticeable
  • new flare gun animation
  • thrown objects actually appear to be thrown for the first time ever
  • monsters drag corpses (fixed)
  • got a hover state going for peeps and vehicle when you mouse over em
  • fixed that trust / trait bug again
  • characters invisible when level starts after several walkouts in a row (fixed)
  • 21:9 aspect ratio support