- addressed all b131 crash reports
- fixed a pull-peeking bug
- addressed some confusion around out of gas driving scenarios
- fixed some puppers wildcard vars
- bunch of awful E3 hacks
- fixed a bug about invisible hats on injured folk
- idle animations have some variable speed stuff going on now
- bunch of fire next turn, fuel can, and corpse-related fixes
- knocked-out humans will match ground slope finally
- removed some of the longer character names
- more character and environment art fixes
- some attempted optimizations that hopefully didn’t break anything