• addressed all b131 crash reports
  • fixed a pull-peeking bug
  • addressed some confusion around out of gas driving scenarios
  • fixed some puppers wildcard vars
  • bunch of awful E3 hacks
  • fixed a bug about invisible hats on injured folk
  • idle animations have some variable speed stuff going on now
  • bunch of fire next turn, fuel can, and corpse-related fixes
  • knocked-out humans will match ground slope finally
  • removed some of the longer character names
  • more character and environment art fixes
  • some attempted optimizations that hopefully didn’t break anything