- softlock when firing flare gun and spilling fuel from backpack
- need to remove the “Stay in verb filter mode” thing
- cleaned up some animation timing issues w verbs/events
- replaced some missing deferred decal renderers
- can’t select characters in a full car when standing next to it? [intentionally leaving this in for now]
- dragged corpses make a noise alert and shouldn’t
- some kind of refresh or clear-color issue with the map screen projection [turns out this is related to separate capture software. still very very very weird tho]
- fixed annoying pause when AI spend too long scoping their new item
- drive tiles are shown when dog is actually walking out of a running car
- there’s a mosueover issue with injured dogs on walkouts
- upgrade to latest Unity
- new build script “Waffles” is a very good boy and did everything good
- some linux installs have trouble loading / executing the audio engine DLL - requires SDL2 to be installed separately (???)
- need to add win32 to the automated deployment targets