• no more “barricades” wild card
  • some utilities for improving level gen
  • fixed up some of our color-matching code to be more accurate
  • CPR / Revive has animation now
  • vehicles won’t appear at the far detour distances anymore
  • vehicles only have upgrades / mods at dedicated vehicle locations
  • sometimes there’s a lame “choice” on the map screen where both options are the same
  • loading a game into the campfire / map scene will fail to play the survivors chill campfire idles :(
  • characters w 3+ AP sometimes map non-optimal paths
  • new barricade meshes
  • optimized pathfinding in general
  • fixed some texture issues
  • switched to 64-bit Linux
  • fixed another audio engine issue on Linux
  • level music only works when you load a saved game
  • changing screen resolution causes profile camera to take up the whole screen??? wwtttffff
  • TintToTerrain runs in Scene view now and is smarter about material instancing