- no more “barricades” wild card
- some utilities for improving level gen
- fixed up some of our color-matching code to be more accurate
- CPR / Revive has animation now
- vehicles won’t appear at the far detour distances anymore
- vehicles only have upgrades / mods at dedicated vehicle locations
- sometimes there’s a lame “choice” on the map screen where both options are the same
- loading a game into the campfire / map scene will fail to play the survivors chill campfire idles :(
- characters w 3+ AP sometimes map non-optimal paths
- new barricade meshes
- optimized pathfinding in general
- fixed some texture issues
- switched to 64-bit Linux
- fixed another audio engine issue on Linux
- level music only works when you load a saved game
- changing screen resolution causes profile camera to take up the whole screen??? wwtttffff
- TintToTerrain runs in Scene view now and is smarter about material instancing