Build 201

  • tweaked foliage shader
  • update the walk/drive path look
  • new ash textures
  • new action points UI look + feel
  • working on vehicle + inventory UI!
  • trying out a new approach to action buttons, where they’re revealed only on mouseover. some things are less obvious but clutter reduced by 10x
  • fixed mountain roadblock issue
  • camera will stay rotated until end of phase or double-click
  • fixed 11,000 bug created by the new approach to action buttons
  • threw a million things in the garbage
  • launched FEIST on PS4/XB1
  • debuted new NITW trailer
  • announced NITW pre-orders
  • finally fixed glow in the dark leafs
  • “pull in” won’t sneak live flares into cars any more, sorry kids
  • changed escape button colors
  • refined labeling systems