Build 218

  • corpses are standing up because??
  • Overland will check its minimum resolution settings to make sure it doesn’t accidentally launch as a tiny window on a bad prefs read
  • fixing a v rare UI crash
  • cars kind of cat-scan out of levels now (test of new content pipeline for bigger environment meshes)
  • fixed render order on outlines so they will blur nicely now

Build 219

  • oops i did at least 2 dumb things

Build 220

  • listen mistakes were made