Build 221

  • new biome: CITY
  • rebalanced / remixed all biomes
  • updated level generator for city+
  • diorama edges are cut and rendered in real-time instead of being modeled
  • support for colossal obstacles
  • fixed busted “to be continued” thing
  • added lil tentacles to L1 spawns
  • fixed nasty animation bugs
  • all new roadblocks for all 4 biomes
  • slimes are more dangerous now
  • new monster noodles
  • some new biome-specific time of day
  • some font fixes
  • new audio approach for city areas
  • new enemy type and trap type
  • 10 billion bug fixes