Build 293

  • made some major changes to the way loud noises work - dumpsters, lockers, dragged monsters, and busted cars will no longer attract reinforcements. this should make things substantially less terrifying
  • those things you meet in the grasslands will explode on contact now instead of trying to noodle you first. this should make things substantially more terrifying
  • made some changes to the intro level to accomodate these new settings
  • fixed a dialog line
  • redid the item distribution in east coast, woodlands, and plains
  • did a bunch of tests for new modular survivor tech that y’all won’t see for a couple weeks sry sry
  • fixed a Undo bug w char switching