Wilmot Works It Out
Available now for PC and Mac!
Boy Are Our Arms Tired
Thanks for the fun, Gamescom and PAX West!
Wilmot's Warehouse is Now a Board Game!
A game about making up silly stories with your friends!
An Ode to Plushies
Our softest, most huggable, lovable friends.
Get TUNIC for Free on PS Plus!
Don't forget to check your manual.
Overland Patch Notes - Build 142 / 143
- fixed known crashes
- new player profile wireframe
- online shop for real actual shirts!!
- fixed lame auto-click issue with dragging dead bodies
- pick up items with auto-clicks or from the contextual actions flyouts now
- players can heal themselves w auto-click now
- scooted the vehicle panel out of the way until we get the cool new thing in for that
- this build will wipe out old save files again probably :( sorry :(
- INVITE needs to be higher-priority in the verb list (compared to MURDER)
- fixed bug where you could drag perfectly healthy NPCs right after loading a save
- removed some missing script refs
Overland Patch Notes - Build 144
- UI overhaul ~doom music~
- new item pickup / drop UI placement
- new vehicle inventory placement
- new squad roster UI view
- new inventory icons
- radio is the only toggle item now
- misc bug fixes
- cached aggro thing
- level grid crash
- softlock during mine-explosion resolution phase
- walked out of out of fuel level, soft lock
- “out of gas” level prompt now says “find fuel”
- fixed some other drive out / walk out issues for out of gas areas
- fixed level intro glitch
- some creepy new audio in some areas
Overland Patch Notes - Build 139 / 140 / 141
- no more “barricades” wild card
- some utilities for improving level gen
- fixed up some of our color-matching code to be more accurate
- CPR / Revive has animation now
- vehicles won’t appear at the far detour distances anymore
- vehicles only have upgrades / mods at dedicated vehicle locations
- sometimes there’s a lame “choice” on the map screen where both options are the same
- loading a game into the campfire / map scene will fail to play the survivors chill campfire idles :(
- characters w 3+ AP sometimes map non-optimal paths
- new barricade meshes
- optimized pathfinding in general
- fixed some texture issues
- switched to 64-bit Linux
- fixed another audio engine issue on Linux
- level music only works when you load a saved game
- changing screen resolution causes profile camera to take up the whole screen??? wwtttffff
- TintToTerrain runs in Scene view now and is smarter about material instancing
Overland Patch Notes - Build 129 / 130 / 131
- walk out and drive out can’t be default verbs anymore
- cleaned up some throw code
- hopefully cleaned up a LateUpdate() crash - got several automated reports but wasn’t able to reproduce
- throwing items that were in your inventory at the level start will no longer softlock the whole Fing game
- fixed busted spawns in no-monster wild cards
- completely new survivors no bigs
- default actions won’t apply to selectable survivors anymore
- fixed a nasty bug w executing auto-swaps on action with backpacks
- fixed dog butt
- trying a different approach to radio balancing
- fixed some item grips
- updated player color palettes
Overland Patch Notes - Build 133 / 134
- optimized the campfire map a bit
- fixed some save/load issues w the new character system!!
- new “fill up car / spill gas” animation
- turned on vsync and tried another framerate-limiting setting
- fixed SOME screenshot + UI issues
- hopefully fixed some music issues on the build machine
- had to disable the 4K screenshot mode - normal screen res will work fine though, + shadows!
- screenshots were saving to a WEIRD path on mac
- new terrain system
- terrain system updates
- various E3 fixes
Overland Patch Notes - Build 136 / 137 /138
- i think the latest update might not run on Windows at all, mainly because of wwise bugs. on it first thing tuesday!
- fixed a bunch of weird things happening from A) untrimmed strings and B) bad URL redirects
- title reminds about update even though it’s up to date already!
- using actual JSON parser now
- automated crash reports should actually work again jfc
- wwise fails to load the DLL on some windows 8 machines?
- game over detection is COMPLETELY BROKEN
- fixed a player location spawn issue in out of gas levels
- fuel labels are messed up from the unity upgrade
- sometimes exploding cars still do double damage i think…