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Overland Patch Notes - Build 135

  • softlock when firing flare gun and spilling fuel from backpack
  • need to remove the “Stay in verb filter mode” thing
  • cleaned up some animation timing issues w verbs/events
  • replaced some missing deferred decal renderers
  • can’t select characters in a full car when standing next to it? [intentionally leaving this in for now]
  • dragged corpses make a noise alert and shouldn’t
  • some kind of refresh or clear-color issue with the map screen projection [turns out this is related to separate capture software. still very very very weird tho]
  • fixed annoying pause when AI spend too long scoping their new item
  • drive tiles are shown when dog is actually walking out of a running car
  • there’s a mosueover issue with injured dogs on walkouts
  • upgrade to latest Unity
  • new build script “Waffles” is a very good boy and did everything good
  • some linux installs have trouble loading / executing the audio engine DLL - requires SDL2 to be installed separately (???)
  • need to add win32 to the automated deployment targets

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Overland Patch Notes - Build 132

  • addressed all b131 crash reports
  • fixed a pull-peeking bug
  • addressed some confusion around out of gas driving scenarios
  • fixed some puppers wildcard vars
  • bunch of awful E3 hacks
  • fixed a bug about invisible hats on injured folk
  • idle animations have some variable speed stuff going on now
  • bunch of fire next turn, fuel can, and corpse-related fixes
  • knocked-out humans will match ground slope finally
  • removed some of the longer character names
  • more character and environment art fixes
  • some attempted optimizations that hopefully didn’t break anything

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Overland Patch Notes - Build 128

  • 6-ish new wild card scenarios
  • camera zoom goes out a bit farhter now, helps work around UI things that we have to fix later
  • click directly on most objects to interact with their “Default” action
  • adjusted “ap usage preview” flickering to be more noticeable
  • new flare gun animation
  • thrown objects actually appear to be thrown for the first time ever
  • monsters drag corpses (fixed)
  • got a hover state going for peeps and vehicle when you mouse over em
  • fixed that trust / trait bug again
  • characters invisible when level starts after several walkouts in a row (fixed)
  • 21:9 aspect ratio support

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Overland Patch Notes - Build 126 + 127

  • WARNING: your old saves will get erased by this build!
  • turns out setting corpses on fire was doing weird things. FIXED!
  • repaired item UI race condition issue
  • trying another solution to a rare swap-items bug
  • fixed location names not displayed in-game properly after save + load
  • fixed characters getting negative miles traveled again after save / load
  • fixed mouse cursor highlighting wrong after changing resolution
  • peeps overlapping in the portrait cam
  • fixed - exit verb availability issue & walking-on-tire-tracks issue
  • healed characters will face their healer now
  • cut van back to 4 passengers again sorry :(
  • updated more animations!
  • adjusted monster-sound-wave Y height
  • stragglers can’t use trust traits anymore
  • radio has limited uses now!
  • gate opening is undoable now!

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Overland Patch Notes - Build 125

  • got a weird crash on a load-to-campfire scenario too? hmmm
  • all monsters have death animations, and large monster corpses can block the road now. all corpses are draggable, even by dogs! All corpses also flammable
  • nerfing fuel availability a bit, hopefully will produce the right pressures…
  • fixed some more animation stuff

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Overland Patch Notes - Build 124

  • driving paths are actually a little more strict now - this is going to change some of the difficulty but will look less stupid
  • made twitter summary cards for the overland URLs #branding #synergy
  • ground / hand item pickup UI needs to get put back how it was before!
  • renamed ‘gas bottle’ to hopefully be less confusing about affordances
  • rebalanced trait assignment / availability in all biomes
  • harder roadblocks w more variety
  • fixed a lighting bug on the mountain roadblock
  • barricade shows damage visibly now
  • misc audio fixes
  • beacons are flammable now because f u lol
  • monster spawn animations work again
  • verbs won’t peek while dragging camera anymore
  • changed when AP get visually deducted (looks way better!!)
  • misc animation / UI adjustments
  • speech bubble crash
  • let players enter cars diagonally